Hey,
Today I watched a reviewed unity tutorial 9,10 and 11.
Unity tutorial 9 was an interesting introduction to sky boxes, lighting and wind zones.
sky boxes seem to be very aesthetically pleasing. Using the TGU sky box pack the person doing the tutorial brought in many templates to use for the sky which effected lighting in the world. using certain settings he was able to increase decrease lighting, shadows textures.
the wind zones was an interesting look and i learned that using wind zones you can create a sense of movement in trees and grass. but you can also change it so that when you are within a certain radius the trees and grass will then react to your presence.
secondly i watched unity tutorial 10.
this tutorial thought us how to pick up a weapon and how to use fade screens.
using the code public class we wrote for the Collection of the gem, we can copy and paste this to allow us to collect our axe.
Then we learned how to do fade screens. fade screens are pretty self explanatory just like a scene in a movie fades from black to scene.
the process looks easy to do, and i am excited to use them.
unity tutorial 11
we looked at some bugs and how to fix them and also looked more into fade out and environment.
if we have some problems with our objects clipping through walls we must fix their layer, opting for them to be set to default 0 and change children.
as last tutorial we learned how to fade in now we learned how to fade out. using animations and colored images we created this fade out animation.
when they looked more into the environment such as shrubbery and bushes. then adding a house from the asset store we wore thought on how use directional light. color settings metallic settings to improve the look of our environment.
Today I watched a reviewed unity tutorial 9,10 and 11.
Unity tutorial 9 was an interesting introduction to sky boxes, lighting and wind zones.
sky boxes seem to be very aesthetically pleasing. Using the TGU sky box pack the person doing the tutorial brought in many templates to use for the sky which effected lighting in the world. using certain settings he was able to increase decrease lighting, shadows textures.
the wind zones was an interesting look and i learned that using wind zones you can create a sense of movement in trees and grass. but you can also change it so that when you are within a certain radius the trees and grass will then react to your presence.
secondly i watched unity tutorial 10.
this tutorial thought us how to pick up a weapon and how to use fade screens.
using the code public class we wrote for the Collection of the gem, we can copy and paste this to allow us to collect our axe.
Then we learned how to do fade screens. fade screens are pretty self explanatory just like a scene in a movie fades from black to scene.
the process looks easy to do, and i am excited to use them.
unity tutorial 11
we looked at some bugs and how to fix them and also looked more into fade out and environment.
if we have some problems with our objects clipping through walls we must fix their layer, opting for them to be set to default 0 and change children.
as last tutorial we learned how to fade in now we learned how to fade out. using animations and colored images we created this fade out animation.
when they looked more into the environment such as shrubbery and bushes. then adding a house from the asset store we wore thought on how use directional light. color settings metallic settings to improve the look of our environment.
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