Hey! Today's reading section dived deep into how to design a COZY game, Cozy? coziness refers to how strongly a game evokes the fantasy of safety abundance and softness. safety: a cozy game has an absence of danger and risk. nothing is high risk and nothing invokes loss or threat. abundance: all low level needs are being met such as food and shelter, providing space for work on higher needs. softness: cozy games have strong aesthetic signals that tell players they are in a low stress environment full of abundance and safety. Cozy games are made to fulfill needs, play can be a form of safe practice, a desk worker who wont experience fighting off attackers could practice in a game to prepare him for the future. Cozy games give players space to deal with emotional and social maintenance. certain aspects that can negate coziness, -danger, fear, threat, -responsibility -phobias -confinement -deception,betrayal,lies Why make cozy...