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Showing posts with the label Week 6

Tech Task/Blogger Templates

Hey, So I just redesigned my blog to something I find more appealing and easier on my eye, when designing this template I put a lot of thought into how others will see this blog post, being someone who is color blind i stayed away from double primary colors, such as red green, blue green etc. instead i opted for my favorite color red and my love for dark colors in black. I hope you guys enjoy the new look !

Unity Tutorial 05

Hey, Today I watched a reviewed unity tutorial 9 , 10 and 11 . Unity tutorial 9 was an interesting introduction to sky boxes, lighting and wind zones. sky boxes seem to be very aesthetically pleasing. Using the TGU sky box pack the person doing the tutorial brought in many templates to use for the sky which effected lighting in the world. using certain settings he was able to increase decrease lighting, shadows textures. the wind zones was an interesting look and i learned that using wind zones you can create a sense of movement in trees and grass. but you can also change it so that when you are within a certain radius the trees and grass will then react to your presence. secondly i watched unity tutorial 10. this tutorial thought us how to pick up a weapon and how to use fade screens. using the code public class we wrote for the Collection of the gem, we can copy and paste this to allow us to collect our axe. Then we learned how to do fade screens. fade screens are prett...

Games Decisions

Hey! Today's reading section dived deep into how to design a COZY game, Cozy? coziness refers to how strongly a game evokes the fantasy of safety abundance and softness. safety: a cozy game has an absence of danger and risk. nothing is high risk and nothing invokes loss or threat. abundance: all low level needs are being met such as food and shelter, providing space for work on higher needs. softness: cozy games have strong aesthetic signals that tell players they are in a low stress environment full of abundance and safety.  Cozy games are made to fulfill needs, play can be a form of safe practice, a desk worker who wont experience fighting off attackers could practice in a game to prepare him for the future. Cozy games give players space to deal with emotional and social maintenance. certain aspects that can negate coziness, -danger, fear, threat, -responsibility -phobias  -confinement -deception,betrayal,lies  Why make cozy...