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Showing posts with the label Project

Testing

Hey guys! Today i did some testing of my game along side some more development, i cant currently access the college due to injury so ive had to make do with the laptop i have at home, unfortunately the laptop does struggle with unity but not so much to a point where i cant continue my progress (thankfully) all is going well and i am flying along with the game, due to some events i am a little bit behind but am doing work everyday to catch up. i am now finally happy with the overall look and feel of the game, although i was having some issues when it came to the bow. in some instances i would grab my bow but for some reason it wouldn't equip from time to time, this was a problem of my computers doing its beautiful job at deleting all my hard work ! but a rewatch of the gem tutorial and axe tutorial from jimmy Vegas was all i needed to be back on track! now i need to add, targets, when i watched some tutorials they seemed quite complex but im sure after a bit of hard work il...

Game Vision Statement

Hey guys! Today I worked on a vision statement for my project. using guidelines from  this article . it helped me develop more ideas for my game and has helped me improve my knowledge on Genre and style of game. I am sticking with a small archery game but have decided to make it an against the clock game to try and increase replay ability and enjoyment, I hope peoples competitive nature will make this game more like-able

Game Idea Research

Hey guys! Today I went back a done my research idea week 3 brainstorming. I looked at certain videos for inspiration such as  this . after some extensive research I have decided that I would like to do a small archery game. I found a tutorial that will help me in this process  and here it is Here is a small snippet of how the game will look. three game mechanics I would like to include are, -a Scoring system for hitting your target. -a dip off rate for distance/power implied on shot. -moving targets to increase difficulty.