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Showing posts from April, 2019

MD2Final GDD

Hey guys! hope everyone had a good week, this week as part of the Audio team I was tasked with creating a list of essential audio to present to Chris and James. The list goes as follows: General ambience Planes birds gunfire fire wind rain war-cries soldiers chanting soldiers marching character specific  breathing walking dialogue injured noises specific to weapons reload gunshots (upon research I found 3 specific weaponry that was commonly used during the 1916 rising) bullet impact (miss) bullet impact (success) empty clip interact noises door item collection item delivery ammo collection weapon pickup Thanks to Ian Cudmore! for suggesting the use of  BBCs sound effect files  which features a lot of the sounds necessary to our project although I don't want to use just assets created by other artists I look forward to creating a lot of them on my own ! Talking to Chris, James and Trevor on the aspect of music we all agreed that when it came to