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Presentation day

Hey guys! Submission day, I took a look around and everyones projects look awesome, the one that stood out the most for me was Darragh Cummings project his storytelling was very creative and edgy, I've never played a twine game and this as a perfect introduction to It. other projects that I liked was Chloe and beckys project, their art style, interviews and videos wore very impressive. I really liked everyones work but these wore the ones that stood out to me the most. hopefully everyone had a good time creating their projects and their wasn't too much stress and sleepless nights. although it may be bias I took a look at the documentary made for my project (19sixteen by Ian Maher and David jervis) their approach was great and all the footage was on point. they both made the interview process very easy and relaxed on us, and having them sit in during work was very enjoyable!. overall I really enjoyed today everyones projects looked really well and I was happy to view ev
Recent posts

MD2Final GDD

Hey guys! hope everyone had a good week, this week as part of the Audio team I was tasked with creating a list of essential audio to present to Chris and James. The list goes as follows: General ambience Planes birds gunfire fire wind rain war-cries soldiers chanting soldiers marching character specific  breathing walking dialogue injured noises specific to weapons reload gunshots (upon research I found 3 specific weaponry that was commonly used during the 1916 rising) bullet impact (miss) bullet impact (success) empty clip interact noises door item collection item delivery ammo collection weapon pickup Thanks to Ian Cudmore! for suggesting the use of  BBCs sound effect files  which features a lot of the sounds necessary to our project although I don't want to use just assets created by other artists I look forward to creating a lot of them on my own ! Talking to Chris, James and Trevor on the aspect of music we all agreed that when it came to

multimedia project research

Hey Guys! As part of my project for multimedia development semester two i will be working as part of a large team to create a 1916 rising style historical game, in which you play the role of a young boy during the rising, team members: David Jervis  Chris Carney Ian Maher Chloe Traynor Siobhan Lee  Aidan Byrne  Shane Ray Dunne  Isabel Hartnett  Catalin Daniel  Connor Brennan  Ellen Clarke  Nathan Ellis  Niamh Smith  James Reynolds  Eoin O'Reilly  Trevor Makengo  Leah Byrne  The role i will be pursuing is Audio design, my role leader is Trevor and i cant wait to work with him on the games general music sound effects and all noises involved in the games development. as a team me and Trevor are looking at using  Fl Studio  but as of late we are not 100% sure on what software we would like to use. to help our team i have found some useful historical sites the main one linked  here .

Testing

Hey guys! Today i did some testing of my game along side some more development, i cant currently access the college due to injury so ive had to make do with the laptop i have at home, unfortunately the laptop does struggle with unity but not so much to a point where i cant continue my progress (thankfully) all is going well and i am flying along with the game, due to some events i am a little bit behind but am doing work everyday to catch up. i am now finally happy with the overall look and feel of the game, although i was having some issues when it came to the bow. in some instances i would grab my bow but for some reason it wouldn't equip from time to time, this was a problem of my computers doing its beautiful job at deleting all my hard work ! but a rewatch of the gem tutorial and axe tutorial from jimmy Vegas was all i needed to be back on track! now i need to add, targets, when i watched some tutorials they seemed quite complex but im sure after a bit of hard work il

Unity Free Tutorials

Hey guys! today i am watching unity tutorials on how to further enhance my game. i started with a unity tutorial on the basis of creating a bow styled like Hanzo's from Overwatch  linked  here , in the tutorial we learn two very important aspects i want to include in my game, charge speed and charge max.  After this i watched a small tutorial on how to add a timer to your UI linked  here , it used a specific script that was attached in the videos case to the car in his game. a very important feature he showed was a start timer and finish timer which is very necessary for what i wanted to create for my own game Other then watching new videos on the bow and arrow aspect i have been going back and re watching all unity tutorials to try and get a better understanding of the entire process. i feel going back and re watching is really helping as there was a lot i had missed and a lot i hadn't really picked up and memorized. this way going back i can ensure that any m

Games Testing

Hey guys! Today I read a super interesting article on Giving criticism AND IT SUCKED! no i'am only joking if you read the article linked  here , you will probably relate more. Its actually a super interesting read and if you haven't read it by now, you have probably lost 4 marks and if you had you would agree with me that its pretty good! Its funny to see that even after reading the post i am still using pretty good as a way of responding to something which isn't a great sign. The post speaks about the importance of correctly giving good criticism as apposed to bad criticism but what defines good and bad criticism. Have you ever given someone criticism on something only to be told YOUR WRONG.. or F--- YOU MAN/dude/women/thing. that is probably because you don't know how to give actual constructive criticism. a good example of this is the fact that humans tend to use personal likes and dislikes in their criticism instead of giving feedback that people can use

Learning Challenge

Hey guys! Today I read an article on An Underappreciated Key to College Success: Sleep This article is extremely interesting and honestly pretty helpful  here  is a link to anyone looking to learn about sleeping habits, I seriously recommend this read if you personally are struggling to see the purpose in sleeping correctly. A very surprising fact that is mentioned In this article is how little colleges really pay attention to the fact that sleep is a huge factor In peoples ability to work hard and pass. some colleges even offering 24 hour library access, which is almost encouraging all nighters. a survey taken showed that 60% of people attending college actually want colleges to speak on the importance of sleep and how to manage it. some facts show that up to 16 hours without sleep actually sees the brain begin to lose function and when that is taken up to 20 hours without sleep a person can act and feel the same as someone who is legally drunk. This article is in