I have just spent time reading 2 articles, on design consideration and The Early Stages of the Design Process GD D. These are both highly interesting writings and focus on board game startups with the do's and don'ts of board games, the design consideration teaches us small but very effective ways to improve on our board game designs such as color, rules, visuals and experience. part of this article speaks of the simplicity of making icons in your board game, certain games such as Drakon struggled as their coin icon closely resembled another icon within their game most interesting of all was the idea to add more game pieces then normal this is something that a lot of board games lack. for example a board game containing 55 cards should be shipped with maybe 65 an extra 10 just in case some go missing or get damaged. another important element was setting up a website for people to go to if they have queries about the rules of the game. The early stages of the desig...